Backlog Burner: Signalis

Details

  • Released: October 27, 2022 (Steam)
  • Purchased: July 6, 2023
  • Discounted at purchase?: Yes, 20% off.
  • Bingo Category: “Has both Puzzles and Combat”
  • Time played: 2.8hrs…so far

Why this game?

I knew from the Steam Store page, that Signalis is in the same vein as Resident Evil. I haven’t played a lot of any Resident Evil game, but I’ve played just enough to know there are puzzles and combat.

Review

A couple of the Steam user tags on this game are, “Survival Horror” and “Psychological Horror.” These are not games I typically play. Because I’m a huge scaredy-cat. I don’t mind watching others play horror games. I’ve watched plenty of Markiplier and Dan & Phil play “Five Nights at Freddy’s” and similar. But I don’t like being in the driver’s seat for horror games. The horror games I’ve played the most are “Parasite Eve” (PS1) and Alan Wake (360). The former I basically completed; the latter maybe a quarter-way.

So why would I buy and want to play this game? Because it looked cool. Anime, cyberpunk, and that original Playstation-esque art style? Sign me up.

And I’m so glad I finally gave it a try.

I loved the ambiance of it. The music, of often lack of it, really helped set the scenes. Often, all I hear is the drone of the facility we’re in. But when something like an enemy notices me or surprises me, the near-silence is cut by a shrill scream — not sure if it’s my character or the enemy — and this nervousness-inducing music starts playing. My heartbeat definitely speeds up.

Visually, there’s lots of darkness and dimness, some parts of the screen are occluded by beds, shelves, walls, etc. So it keeps on my toes. Ooh, what’s around this corner? My character will have her gun drawn, as I slowly navigate her around.

I do like the juxtaposition between dark and grimy environs and cute anime girls.

At its core, this is a mystery game. Why did we crash on this planet? Why are we searching for this other woman? Why is she at this facility? And what in the fuck is going on in this facility, where people are disappearing or dying? What did they find underneath the facility? Luckily, I love mystery games, so this is right up my alley.

One of the things I learned is that I have to be intentional about engaging enemies. Because my character has limited ammo. Like VERY limited. At one point I had like 25 pistol rounds. But it takes 2-4 shots to incapacitate an enemy. And so far, there’s been more than six enemies in an area. I think I’m now down to less than five rounds. Yikes. Very reminiscent of my time in “Alan Wake.”

I do actually enjoy games like this, where you can’t just always go in guns blazing. It’s necessary to plan and strategize moving around the facility. Maybe I can ignore this baddie, but then kill that one in that hallway. Or maybe I can try outrunning all of them. But I can’t kill them all.

Oh god, oh god, oh god…

I’m just under three hours in. I’d be further along, but other than the first session (about an hour), the others have been like 15-25min. Because I’m scared! So it’s like “OK, let’s do this…Oh god, almost died! Let’s save and take a break!” Lol.

But it does keep reeling me back in. I’ll definitely keep playing it. Will I finish it? I hope so. But I have a terrible track record of came completion.

Backlog Burner: This War of Mine

The first game in this Backlog Burner is, “This War of Mine.”

Details

  • Released: November 14, 2014 (Steam)
  • Purchased: July 4, 2016
  • Discounted at purchase?: Yes, 75% off
  • Bingo Category: “Has a Lives System”
  • Time played: 1hr, 18min.

Why this game?

I imagine a “Lives System,” conjures up thoughts of Mario games, where you get 1-Ups. Instead, I took a broader angle with it. Because I don’t think I have a single game in the backlog with a true “Lives System.” I don’t really play platformers.

However, in “This War of Mine,” (TWoM from here on out) characters can die permanently, while the game continues. Unless everyone dies. So to me, that means there’s a “Lives System.” Maybe I should’ve chosen this one for the “Has Permadeath” category.

Review

Right off the bat, this game reminded me of “Frostpunk.” And whadyaknow, it’s made by the same developer! While “Frostpunk” stems from climate catastrophe, and TWoM starts with a civil war, both are 100% survival management games. Though from different heights: Frostpunk is about keeping a village or town alive, while TWoM is about a small group of people, essentially a household, surviving.

With not even an hour and a half of playtime, I didn’t get terribly far. Only to Day 6. There was no tutorial, which was a little surprising, but I wonder if that’s intentional. In a real like situation, trying to eke out a living in a city under siege, there’s no tutorial. I imagine you make it up as you go along.

I had to manage my three characters’ hunger, tiredness, health, and warmth. Didn’t have to worry about warmth, as the temperatures were still in the 60s F (15.5-20.5C). The tiredness was easy—just send people to bed—but the hunger was definitely more challenging. I realized that not everyone could eat everyday.

I scavenged a couple of locations, but even though those places were plentiful with materials, I couldn’t get much. A character can only hold a limited amount of items. But then those items would quickly be used for firewood for cooking, filters for making clean water, or making lockpicks or shovels. Meaning I’d have to go out the following night for sure. And I had to choose whether to prioritize food or other materials to take back. Yet I needed both!

Canned food is the best you all are getting for awhile…

I didn’t do too much combat, but I did do a bad thing…At one house I was scavenging, there was an NPC squatting there. He saw my guy, started begging him for food, and followed my character around as he was checking out the house…So I killed him with a shovel. I just wanted to know what would happen!

Nothing happened. No secret police or friend of the deceased jumping out of the shadows. I did feel a little bad afterwards, since the NPC was nonviolent, simply begging. I checked his body afterwards and he had nothing. So I killed him for no reason. Which made the character I was controlling sad, on top of being hungry and tired.

Better him than you, my man. Just sayin’.

I essentially stopped it there. I kinda got bored. I know I didn’t get deep into it, but I was expecting a little more danger or something at the start. Or I don’t know, some direction. I thought this game would be more scenario-like, like Frostpunk. I need to survive X amount of days, and do at least Y and Z to achieve that goal. Instead, it’s more like a sandbox. I don’t hate sandboxes, but I feel like having some explicit direction would help, other than, “Survive.” Maybe this is why I don’t really play survival games.

Would I get back to This War of Mine? Yeah, probably. I didn’t dislike it. Just got bored. Maybe just wasn’t in the mood for it.

Either way, that’s one game on the backlog crossed off. This is my “war of mine.”

Tildes Backlog Burner – November ’24

Over on Tildes, which is a reddit-alternative site, the gaming community is running it’s now biannual Backlog Burner! Essentially, the goal is for participants to play games in their “backlog.” You know, those games from Steam Sales, Humble Bundles, free game giveaways, and more, that you just haven’t played. Even though you were excited to get this game 50%, after it was on your wishlist for years.

Anyway, this is my first time participating in the Backlog Burner. To help select games to play, a community member created a “Backlog Bingo” card generator. In the mode I chose, some example categories are “Known for its legacy,” and “Nominated for the Game Awards.” Using these, I pre-selected games that I thought fit the categories I was given.

Ground Rules

The event has no rules, but I wanted to set some for myself. Almost all the games I’ve chosen I’ve literally never played, at least according to Steam. However, there are some where I do have some time tracked. But in these cases, these are games I installed, opened, but then never played. Like I never got beyond the starting menu. Even though Steam says I have thirty minutes in the game. Or it could be cases where I did start a new game, but then quit like five minutes later. I never really got to experience the game, right? I don’t think so.

Additionally, I need to play a game for at least one hour. I don’t need to beat it—which is always unlikely for me. But I think playing for at least one hour is enough time to develop some solid thoughts and feels. If I want to play longer, I can.

Lastly, I need to write a review afterwards. Doesn’t have to be long. Each will have it’s own post.

So with all that said, I think I’m ready. Game on!