Backlog Burner: Yes, Your Grace

Details

  • Released: March 6, 2020
  • Purchased: Dec 1, 2020
  • Discounted at Purchase? Yes, 25% off
  • Bingo Category: “Has Romanceable Characters”
  • Time played: 2.6hrs

Why this game?

From the store page, I know there was some potential to marry off princesses and such. I don’t know if that’s necessarily romantic, but it could be.

Review

This is one of those games where player choices matter. A lot. Like from the very first decision point, you can lose the game. I know because I tried it! That said, it’s not a roguelike. After playing for an hour, I decided of out nowhere to restart. I wasn’t doing poorly, but I was curious if the NPCs or story would change. It didn’t. I was presented with the exact same NPCs and their quests. Making the same decision, the result was the same.

Importantly, it’s rarely clear how a decision will shake out. If I give a peasant some of the limited gold from the treasury to build an inn, what do I get out of it? What does the kingdom gain? Will he actually build the inn? Even if he does, it’s possible it might not even profitable. Which would be a waste of precious gold. Saving a lost child might improve relations with the people of my kingdom. But is it worth tying up my general for two turns? What if I need him for something else more important? It’s hard to say.

Quite a view from the castle wall. Would be a shame if something happened to it…

So decisions are often made blindly. Which is how it sometimes is in real life. I’m the ruler here. The king. I’m “paid” to make the decisions for everyone. And my decisions affect everyone. One wrong move and the enemy may be at the castle gates!

There is some resource management here, too. I mentioned the limited gold treasury, but there’s also farmed goods, soldiers, the people’s happiness, and even carrier pigeons, that have to be managed. Same goes will allies. I may have an ally, but that doesn’t mean the ally is helping for free. What does the ally want? Money? Perhaps my daughter’s hand in marriage? Will my ally help at all?

Verdict

I enjoyed it. I thought it was going to be a slow start, but honestly, it ramps up pretty quickly. I felt the tension and worry from my decisions. Did I make the right choice? I sure hoped so.

Will I come back to this game? Not sure. Sounds weird right? I said I enjoyed it. But there’s a reason I play a lot of JRPGs, which are known for their linearity. I often like being told a story as opposed to participating in the story. I never really liked those “choose your own adventure” books as a kid. And that’s exactly what this is. We’ll see.

Backlog Burner: The Battle of Polytopia

Details

  • Release: February 2016 on iOS / August 4, 2020 on Steam
  • Purchased: December 28, 2020
  • Discounted at Purchase? Yes, 35% off
  • Bingo Category: “Has an Isometric Perspective”
  • Time played: 1hr

Why this game?

Easy: It’s got an isometric, voxel style perspective and style.

Review

I’ve played plenty of the Civilization games, as well as RTSs like Rise of Nations. I wasn’t entirely sure if Polytopia was a turn-based or RTS. Turns out, it’s turn-based.

My nascent empire.

Which means that this is essentially a distilled and simplified Civilization! Cool. The default or main game mode is called “Perfection.” You have 30 turns to get as high as score as possible. And that’s done by growing your cities, claiming territory and cities, researching tech, fighting other NPC empires, and exploring. I like that in this mode there’s an ending. That’s always an issue in Civ games, where the games just go on forever. I think I’ve finished maybe two or three games when I’ve played Civ. And I played a lot of Civ 4 and Civ 5 in college.

Since Polytopia not nearly as complex as Civilization, with not nearly as much going on, processing all the turns is quick. My 30-turn play was done in about an hour. It probably would’ve taken longer if I’d had taken the time to read everything. Like the technology in the tech tree, to really understand what the benefits are. Conversely, I imagine once I know all the tech, it’ll go way faster.

The simplified tech tree.

There are two other modes: a no-turn limit mode and a creative mode. I’ve yet to try either.

Verdict

I like it. Its very mobile game-esque. Which is great, since it is also on mobile (I played it via Steam on PC). I could totally see playing this at work on break or lunch on my phone. Or maybe at an airport, waiting to board. It’s straightforward, doesn’t require a lot of deep understanding, and quick.

I’d definitely play this again, if I’m in the mood for Civ, but without having to sacrifice tons of time.

Kickin’ ass as the Kickoo!

Backlog Burner: Odysseus Kosmos and his Robot Quest

Details

  • Released December 1, 2017
  • Purchased: July 1, 2021
  • Discounted at purchase? Yes, 70% off
  • Bingo Category: “A solo-dev project”
  • Time played: 2.4hrs

Why this game?

I’m not actually that sure this is a “solo-dev project.” Some quick Googling made it seem that it may have started as one. However, looking into it a little more, I get the feeling there is/was a small team who made this game. Oops. Oh well, it was still in the backlog. Still played it.

Review

I grew up in the 90s playing or watching my older cousins play point and click adventure games. Day of the Tentacle. Freddy Pharkas: Frontier Pharmacist. Sam and Max Hit the Road, which is definitely a classic. Even some Leisure Suit Larry, even though I was probably too young! Plus other Sierra adventure games.

So when I saw Odysseus Kosmos some years back, I got hit with that nostalgia bomb. It’s not like I haven’t played any adventures games since then. I’ve played pretty much all the Monkey Island games, including more recent ones. And some of the Tell Tale Sam and Max entries. But these somewhat recent games didn’t have that aesthetic from the 90s. They’re all 3D. On the flipside, Odysseus Kosmos seem to have it that 90s look in spades. Just look at it!

Graphics obviously better than the 90s. I can actually see a face on the robot!

I played nearly 2.5hrs. This included the “pilot episode,” which is basically a demo. I’m only in episode 1 of 5. So, as usual, not terribly far. But one of the things I liked right off the bat are the puzzles. Namely that they’re relatively straightforward. For example, in the screenshot above, there’s an intercom speaker in the top left. When I clicked on it, I was informed a screwdriver was also stuck on it, which you can’t really see. No clue how it got there. But I know I needed it. On the computer terminal on the desk, I noticed there was a volume control for the intercom. Oh! What if I turn the volume all the way up and use the intercom? It should send some serious vibrations, maybe enough to shake the screwdriver loose. Gave it a try and it worked!

I’ve played some other point and clicks where the solutions were just too esoteric. To me, the biggest offender of that is Grim Fandango. By the end, I had to use a walkthrough to finish the game. The item combos and what they should be used on made no sense. Without a guide, I would’ve never figured out some of those. Unless I was just randomly clicking and trying each and every combo out. It wasn’t fun.

Now being in the beginning of the game, hard to say if this will hold true. I’m sure it gets harder. But hopefully not too much.

One of downsides, which I should’ve expected, is the dialog. P&C adventure games often have a lot of dialog. Corny and slapstick-y. But I feel like here the game is trying just a bit too hard. Obviously not all dialog will be LOL funny. But a lot of it here I’m just like, “OK, just stop talking, I need to figure out this puzzle.

Verdict

I think I’ll come back to this game. It’s not a game I’ll necessarily play through in long sittings. Though I could absolutely see myself playing for an hour or so, then coming back to it a few days later. It seems like a solid, modern adventure game.

And for as cheap as it was—think I paid $4.99 for it—it’s basically a steal. If the goal is $1/hr, one could easily get at least 10hrs out of it. Especially since there are five episodes total.

Backlog Burner: Signalis

Details

  • Released: October 27, 2022 (Steam)
  • Purchased: July 6, 2023
  • Discounted at purchase?: Yes, 20% off.
  • Bingo Category: “Has both Puzzles and Combat”
  • Time played: 2.8hrs…so far

Why this game?

I knew from the Steam Store page, that Signalis is in the same vein as Resident Evil. I haven’t played a lot of any Resident Evil game, but I’ve played just enough to know there are puzzles and combat.

Review

A couple of the Steam user tags on this game are, “Survival Horror” and “Psychological Horror.” These are not games I typically play. Because I’m a huge scaredy-cat. I don’t mind watching others play horror games. I’ve watched plenty of Markiplier and Dan & Phil play “Five Nights at Freddy’s” and similar. But I don’t like being in the driver’s seat for horror games. The horror games I’ve played the most are “Parasite Eve” (PS1) and Alan Wake (360). The former I basically completed; the latter maybe a quarter-way.

So why would I buy and want to play this game? Because it looked cool. Anime, cyberpunk, and that original Playstation-esque art style? Sign me up.

And I’m so glad I finally gave it a try.

I loved the ambiance of it. The music, of often lack of it, really helped set the scenes. Often, all I hear is the drone of the facility we’re in. But when something like an enemy notices me or surprises me, the near-silence is cut by a shrill scream — not sure if it’s my character or the enemy — and this nervousness-inducing music starts playing. My heartbeat definitely speeds up.

Visually, there’s lots of darkness and dimness, some parts of the screen are occluded by beds, shelves, walls, etc. So it keeps on my toes. Ooh, what’s around this corner? My character will have her gun drawn, as I slowly navigate her around.

I do like the juxtaposition between dark and grimy environs and cute anime girls.

At its core, this is a mystery game. Why did we crash on this planet? Why are we searching for this other woman? Why is she at this facility? And what in the fuck is going on in this facility, where people are disappearing or dying? What did they find underneath the facility? Luckily, I love mystery games, so this is right up my alley.

One of the things I learned is that I have to be intentional about engaging enemies. Because my character has limited ammo. Like VERY limited. At one point I had like 25 pistol rounds. But it takes 2-4 shots to incapacitate an enemy. And so far, there’s been more than six enemies in an area. I think I’m now down to less than five rounds. Yikes. Very reminiscent of my time in “Alan Wake.”

I do actually enjoy games like this, where you can’t just always go in guns blazing. It’s necessary to plan and strategize moving around the facility. Maybe I can ignore this baddie, but then kill that one in that hallway. Or maybe I can try outrunning all of them. But I can’t kill them all.

Oh god, oh god, oh god…

I’m just under three hours in. I’d be further along, but other than the first session (about an hour), the others have been like 15-25min. Because I’m scared! So it’s like “OK, let’s do this…Oh god, almost died! Let’s save and take a break!” Lol.

But it does keep reeling me back in. I’ll definitely keep playing it. Will I finish it? I hope so. But I have a terrible track record of came completion.

Backlog Burner: This War of Mine

The first game in this Backlog Burner is, “This War of Mine.”

Details

  • Released: November 14, 2014 (Steam)
  • Purchased: July 4, 2016
  • Discounted at purchase?: Yes, 75% off
  • Bingo Category: “Has a Lives System”
  • Time played: 1hr, 18min.

Why this game?

I imagine a “Lives System,” conjures up thoughts of Mario games, where you get 1-Ups. Instead, I took a broader angle with it. Because I don’t think I have a single game in the backlog with a true “Lives System.” I don’t really play platformers.

However, in “This War of Mine,” (TWoM from here on out) characters can die permanently, while the game continues. Unless everyone dies. So to me, that means there’s a “Lives System.” Maybe I should’ve chosen this one for the “Has Permadeath” category.

Review

Right off the bat, this game reminded me of “Frostpunk.” And whadyaknow, it’s made by the same developer! While “Frostpunk” stems from climate catastrophe, and TWoM starts with a civil war, both are 100% survival management games. Though from different heights: Frostpunk is about keeping a village or town alive, while TWoM is about a small group of people, essentially a household, surviving.

With not even an hour and a half of playtime, I didn’t get terribly far. Only to Day 6. There was no tutorial, which was a little surprising, but I wonder if that’s intentional. In a real like situation, trying to eke out a living in a city under siege, there’s no tutorial. I imagine you make it up as you go along.

I had to manage my three characters’ hunger, tiredness, health, and warmth. Didn’t have to worry about warmth, as the temperatures were still in the 60s F (15.5-20.5C). The tiredness was easy—just send people to bed—but the hunger was definitely more challenging. I realized that not everyone could eat everyday.

I scavenged a couple of locations, but even though those places were plentiful with materials, I couldn’t get much. A character can only hold a limited amount of items. But then those items would quickly be used for firewood for cooking, filters for making clean water, or making lockpicks or shovels. Meaning I’d have to go out the following night for sure. And I had to choose whether to prioritize food or other materials to take back. Yet I needed both!

Canned food is the best you all are getting for awhile…

I didn’t do too much combat, but I did do a bad thing…At one house I was scavenging, there was an NPC squatting there. He saw my guy, started begging him for food, and followed my character around as he was checking out the house…So I killed him with a shovel. I just wanted to know what would happen!

Nothing happened. No secret police or friend of the deceased jumping out of the shadows. I did feel a little bad afterwards, since the NPC was nonviolent, simply begging. I checked his body afterwards and he had nothing. So I killed him for no reason. Which made the character I was controlling sad, on top of being hungry and tired.

Better him than you, my man. Just sayin’.

I essentially stopped it there. I kinda got bored. I know I didn’t get deep into it, but I was expecting a little more danger or something at the start. Or I don’t know, some direction. I thought this game would be more scenario-like, like Frostpunk. I need to survive X amount of days, and do at least Y and Z to achieve that goal. Instead, it’s more like a sandbox. I don’t hate sandboxes, but I feel like having some explicit direction would help, other than, “Survive.” Maybe this is why I don’t really play survival games.

Would I get back to This War of Mine? Yeah, probably. I didn’t dislike it. Just got bored. Maybe just wasn’t in the mood for it.

Either way, that’s one game on the backlog crossed off. This is my “war of mine.”

Tildes Backlog Burner – November ’24

Over on Tildes, which is a reddit-alternative site, the gaming community is running it’s now biannual Backlog Burner! Essentially, the goal is for participants to play games in their “backlog.” You know, those games from Steam Sales, Humble Bundles, free game giveaways, and more, that you just haven’t played. Even though you were excited to get this game 50%, after it was on your wishlist for years.

Anyway, this is my first time participating in the Backlog Burner. To help select games to play, a community member created a “Backlog Bingo” card generator. In the mode I chose, some example categories are “Known for its legacy,” and “Nominated for the Game Awards.” Using these, I pre-selected games that I thought fit the categories I was given.

Ground Rules

The event has no rules, but I wanted to set some for myself. Almost all the games I’ve chosen I’ve literally never played, at least according to Steam. However, there are some where I do have some time tracked. But in these cases, these are games I installed, opened, but then never played. Like I never got beyond the starting menu. Even though Steam says I have thirty minutes in the game. Or it could be cases where I did start a new game, but then quit like five minutes later. I never really got to experience the game, right? I don’t think so.

Additionally, I need to play a game for at least one hour. I don’t need to beat it—which is always unlikely for me. But I think playing for at least one hour is enough time to develop some solid thoughts and feels. If I want to play longer, I can.

Lastly, I need to write a review afterwards. Doesn’t have to be long. Each will have it’s own post.

So with all that said, I think I’m ready. Game on!