Backlog Burner: Yes, Your Grace

Details

  • Released: March 6, 2020
  • Purchased: Dec 1, 2020
  • Discounted at Purchase? Yes, 25% off
  • Bingo Category: “Has Romanceable Characters”
  • Time played: 2.6hrs

Why this game?

From the store page, I know there was some potential to marry off princesses and such. I don’t know if that’s necessarily romantic, but it could be.

Review

This is one of those games where player choices matter. A lot. Like from the very first decision point, you can lose the game. I know because I tried it! That said, it’s not a roguelike. After playing for an hour, I decided of out nowhere to restart. I wasn’t doing poorly, but I was curious if the NPCs or story would change. It didn’t. I was presented with the exact same NPCs and their quests. Making the same decision, the result was the same.

Importantly, it’s rarely clear how a decision will shake out. If I give a peasant some of the limited gold from the treasury to build an inn, what do I get out of it? What does the kingdom gain? Will he actually build the inn? Even if he does, it’s possible it might not even profitable. Which would be a waste of precious gold. Saving a lost child might improve relations with the people of my kingdom. But is it worth tying up my general for two turns? What if I need him for something else more important? It’s hard to say.

Quite a view from the castle wall. Would be a shame if something happened to it…

So decisions are often made blindly. Which is how it sometimes is in real life. I’m the ruler here. The king. I’m “paid” to make the decisions for everyone. And my decisions affect everyone. One wrong move and the enemy may be at the castle gates!

There is some resource management here, too. I mentioned the limited gold treasury, but there’s also farmed goods, soldiers, the people’s happiness, and even carrier pigeons, that have to be managed. Same goes will allies. I may have an ally, but that doesn’t mean the ally is helping for free. What does the ally want? Money? Perhaps my daughter’s hand in marriage? Will my ally help at all?

Verdict

I enjoyed it. I thought it was going to be a slow start, but honestly, it ramps up pretty quickly. I felt the tension and worry from my decisions. Did I make the right choice? I sure hoped so.

Will I come back to this game? Not sure. Sounds weird right? I said I enjoyed it. But there’s a reason I play a lot of JRPGs, which are known for their linearity. I often like being told a story as opposed to participating in the story. I never really liked those “choose your own adventure” books as a kid. And that’s exactly what this is. We’ll see.

Backlog Burner: The Battle of Polytopia

Details

  • Release: February 2016 on iOS / August 4, 2020 on Steam
  • Purchased: December 28, 2020
  • Discounted at Purchase? Yes, 35% off
  • Bingo Category: “Has an Isometric Perspective”
  • Time played: 1hr

Why this game?

Easy: It’s got an isometric, voxel style perspective and style.

Review

I’ve played plenty of the Civilization games, as well as RTSs like Rise of Nations. I wasn’t entirely sure if Polytopia was a turn-based or RTS. Turns out, it’s turn-based.

My nascent empire.

Which means that this is essentially a distilled and simplified Civilization! Cool. The default or main game mode is called “Perfection.” You have 30 turns to get as high as score as possible. And that’s done by growing your cities, claiming territory and cities, researching tech, fighting other NPC empires, and exploring. I like that in this mode there’s an ending. That’s always an issue in Civ games, where the games just go on forever. I think I’ve finished maybe two or three games when I’ve played Civ. And I played a lot of Civ 4 and Civ 5 in college.

Since Polytopia not nearly as complex as Civilization, with not nearly as much going on, processing all the turns is quick. My 30-turn play was done in about an hour. It probably would’ve taken longer if I’d had taken the time to read everything. Like the technology in the tech tree, to really understand what the benefits are. Conversely, I imagine once I know all the tech, it’ll go way faster.

The simplified tech tree.

There are two other modes: a no-turn limit mode and a creative mode. I’ve yet to try either.

Verdict

I like it. Its very mobile game-esque. Which is great, since it is also on mobile (I played it via Steam on PC). I could totally see playing this at work on break or lunch on my phone. Or maybe at an airport, waiting to board. It’s straightforward, doesn’t require a lot of deep understanding, and quick.

I’d definitely play this again, if I’m in the mood for Civ, but without having to sacrifice tons of time.

Kickin’ ass as the Kickoo!